Flight Simulators: How Humans can no Longer Tell the Difference Between Reality & Illusion
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14 years ago
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Since you are in some way associated with technology, you are probably aware that technology is/can be used to train humans for dangerous, skilled and expensive-to-repeat tasks, such as Driving, Surgeries, Operating specialized equipment, and well, flying.

— Did you know that there is something known as a “Zero Flight Time” Simulator, which is so realistic, that every hour that a potential pilot spends in it, is considered equivalent to flying an actual aircraft? And that pilots go flying on an real, revenue-generating trip for the very first flight in that type of aircraft without having ever set foot in it before?
— That there are only a handful of companies in the world that have the technological capability to create the accurate reproduction of reality (sight, sound, motion & vibration) that makes this possible?
— That Simulation is probably the only field of Computer Science, that makes use of just about everything that Computer Science is made up of, from Algorithms to 3D Graphics, from Embedded to Web, from Usability to Networking?

This discussion is going to be about Simulation (mostly Flight Simulation) and some of the amazing technology that lies behind it. How the Simulation, Gaming & Movie industries are feeding each other, and feeding off each other. And finally, Simulationism: the possibility that you and I are complex objects living inside a Computer Simulation.

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