A talk to be based on difficulties faced by creative artists in a professional software firms.
Traditional corporate and engineering methodologies often conflict with creative individuals.
A discussion on how to handle Left and Right part of our brains.
Focus is on user experience designers, graphic designers and game designers.
Exploring options of innovating requirement analysis phase
Licensing resources, tools available and how to deal with “Dead-lines”.
Share this session:
Leave a Reply
You must be logged in to post a comment.
WordPress Social Login is not configured yet.
Please navigate to Settings > WP Social Login to configure this plugin.
For more information, refer to the online user guide..